CQL Blog

Testing SOAP and REST Services

Posted by Ryan Zuwala

4/16/14 10:48 AM

Have you considered techniques for testing SOAP and REST services? I've had some experience with SoapUI, a popular debugging application, in the past but am still amazed at how powerful it is.

SoapUI is a free, open-source Functional Testing solution, the self-proclaimed “Swiss-Army knife of testing.” Basically it’s the Fiddler-equivalent for web services, similar to the WCF Test Client that ships with Visual Studio, but with a much richer set of features.

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Topics: Development

What the Heck is the Cloud Anyway?

Posted by Andrew Webster

4/11/14 9:00 AM

Why Understanding the Cloud Matters

You may have seen headlines in the past few months announcing that 51% of Americans believe stormy weather will interfere with “the Cloud.” A study of more than 1,000 Americans conducted in 2012 by Wakefield research, and commissioned by Citrix, showed that for the most part people are still very confused by the Cloud, even though they’re using it.

According to the study, “Nearly 33% see the Cloud as a thing of the future, yet 97 percent are actually using Cloud services today via online shopping, banking, social networking and file sharing."

22% of respondents admitted to pretending to know what the Cloud is when asked. Only 16% said they think of a “computer network to store, access and share data from internet-connected devices.”

So, since most of us using it, we should probably understand what it is.

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Topics: Hosting

Why I Ditched My Microsoft Surface for an Ultrabook

Posted by Kevin Antel

4/9/14 9:13 AM

Eighteen months later and guess what? I no longer have my 1st generation Surface. The more I used it, the more it became like a low-end laptop to me. It’s much easier to travel with my Xyboard for general email and reading.  I tend to be a weight and bulk snob, so the Surface just wasn’t right for me. 

What’s new? NOTHING! I honestly can’t believe we haven’t seen some really cool innovations in this area. My guess is that we’re seeing a transition. Tablets are being overruled by phones, which can be sold in larger quantities over a year and replaced quickly.

Plus, with increased density of chips and better battery life, Ultrabooks are becoming sleeker, sustainable, and well, just cool! Throw on that the ability to touch the screens now. Yup, this ol’ IT geek, who would have bitten your greasy finger off for touching my screen, is excited I can finally swipe, tap and twist it!

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Topics: Gadgets, Technology

Why We Love Inbound Marketing (And You Should Too)

Posted by Lauren Longo

4/4/14 2:03 PM

As a business leader, you probably have that nagging feeling that you should be able to measure the impact of your company's marketing efforts. Thankfully, you can. Lead generation, conversion rates, and keyword rank can all be measured and achieved using inbound marketing. 

This is the promise of inbound marketing and why a software company, like CQL, finds so much success in the data it drives through its inbound approach. 

Plus, inbound leads cost 61% less than leads from traditional marketing. 

What is Inbound Marketing?

Essentially, inbound marketing is a strategy of creating useful content that people will love, instead of pushing promotional ads at them (which they will probably ignore anyway).

No one wakes up in the morning and thinks, “Hey, I’d like to see an ad today.” So why would marketers wake up and think, “Hey, I’m going to make an ad today.” There’s a disconnect there that doesn’t add up to success.

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Topics: Marketing

What You Need to Know about Creating Games with MonoGame

Posted by Matt McCarrick

4/2/14 8:51 AM

MonoGame is a multi-platform setup for game/application development that lets you write an application once and then deploy it over any platform you want (windows, win phone, android, ios, xbox, etc). 

It’s just one way of writing a game, but it’s handy for folks who think, “I want to write a game and I know C#, where do I start?” You get access to everything from 3D graphics to nice sprite support.

For those who haven’t written games before, you need to approach it differently than what you do normally. They don’t work on a Request/Response basis. 

Instead, there’s a game loop that listens for input. Microsoft originally had a platform called XNA, which provided a basic framework for game development, but they’ve recently stopped most of their support for it. When they dumped XNA, a bunch of the guys from the team wrote an exact port of it and then added support for multiple platforms and thus MONOGAME WAS BORN

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Topics: Development


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